From honeydew.srv.cs.cmu.edu!das-news.harvard.edu!noc.near.net!howland.reston.ans.net!agate!darkstar.UCSC.EDU!levinson Mon Sep 13 16:27:46 EDT 1993 Article: 18787 of comp.ai Xref: honeydew.srv.cs.cmu.edu comp.ai:18787 Path: honeydew.srv.cs.cmu.edu!das-news.harvard.edu!noc.near.net!howland.reston.ans.net!agate!darkstar.UCSC.EDU!levinson From: levinson@cse.ucsc.edu (Bob Levinson) Newsgroups: comp.ai Subject: Schedule: AAAI F93 SYMP. ON GAMES: PLANNING and LEARNING Date: 12 Sep 1993 22:43:36 GMT Organization: University of California, Santa Cruz (CE/CIS Boards) Lines: 143 Distribution: world Message-ID: <2708moINNg2t@darkstar.UCSC.EDU> NNTP-Posting-Host: pal.ucsc.edu *** AAAI 1993 Fall Symposium Series *** Games: Planning and Learning Research Triangle Park, NC October 22-24, 1993. **************************************** FRIDAY, OCTOBER 22: 9:00-10:30am Introduction and Keynote Speech 10:30-11:00 am Break 11:00am-12:30pm Game-Specific Efforts Go-Moku Solved by New Search Techniques, L.V. Allis, H.J. van den Herik, M. P. H. Huntjens, University of Limburg and Vrije Universiteit, Netherlands Designing a Computer Opponent for War Games: Integrating Planning, Knowledge Acquisition and Learning in WARGLES, Michael Hieb, David Hille, and Gheorghe Tecuci, Comp. Sci., George Mason University TD-Gammon, A Self-teaching Backgammon Program, Achieves Master-Level Play, Gerald Tesauro, IBM, TJ Watson Research Center 12:30pm-2:00pm Lunch 2:00-3:30pm Search Algorithms I Toward an Analysis of Forward Pruning, Stephen J. Smith and Dana S. Nau, Comp. Sci., University of Maryland. New Approaches to Moving Target Search, Stan Melax, Comp. Sci., Univ. of Alberta. Best First Minimax Search: First Results Richard Korf and David Chickering, Comp. Sci., UCLA. 3:30-4:00pm Break 4:00-5:30pm Search Algorithms II How a Bayesian Approaches Games Like Chess, Eric Baum, NEC Research Institute Re-Examination of Brute Force Search, Jonathan Schaeffer, Paul Lu, Duane Szafron, Robert Lake, Comp. Sci., Univ. of Alberta. Panel Discussion: Role of Brute Force, Deep and Heuristic Search in Game-Playing Research. Led by Richard Korf, UCLA SATURDAY, OCTOBER 23: 9:00am-10:30am Imperfect Information Games I Games with Imperfect Information, Jean R.S. Blair, David Mutchler and Ching Liu, Comp. Sci., Univ. of Tennessee. A pruning Algorithm for Imperfect Information Games, Michael Van Lent and David Mutchler, Comp. Sci. Univ. of Tennessee. Comparison of Probabilistic Search and Weighted Heuristics in a Game with Incomplete Information, Steven Gordon, Math., East Carolina Univ. 10:30am - 11:00am Break 11:00-12:30 Imperfect Information Games II Strategic Planning for Imperfect-Information Games, Stephen J. Smith and Dana S. Nau, Comp. Sci, University of Maryland Work Session: Development and Comparison of Issues in Perfect vs. Imperfect Information Games. (1 hour work session, involving small groups) 12:30-2:00 Lunch 2:00-3:30 Memory, Representation and Learning I The Integration of Visual-Cues into a Multiple-Advisor Game-Learning Program, S.L.Epstein, J. Gelfand, J. Lesniak and P. Abadie, Hunter College, CUNY and Princeton University Memory-Based Approaches to Learning to Play Games, Chris Atkeson, Dept. of Brain and Cog. Sci and AI Lab, MIT. Derivative Evaluation Function Learning Using Genetic Operators, David H. Lorenz and Shaul Markovitch, Comp. Sci., Technion, Israel. 3:30-4:00pm Break 4:00-5:30pm Memory, Representation and Learning II Toward a Theory of Well-Guided Search, Susan L. Epstein, Hunter College and CUNY. The Interaction Between Perceptual and Cognitive Processes in a Distributed Problem-Solving Task, Jiajie Zhang, Psychology, Ohio State University. Panel: (Cognitive-based Apporaches) How Cognitive Science can Teach Us to Play Games? Led by Susan Epstein, Hunter College and CUNY 6:00-7:00pm Reception 7:30-9:00pm Public Forum SUNDAY, OCTOBER 24 9:00-10:30am New Frames of Reference I Learning team plays in a Competition for Foods between Ant Colonies as Autonomous Agents, Masao Kubo and Yukinori Kakakazu, Engineering, Hokkaido University, Japan. Learning Models of Opponent's Strategy in Game Playing, David Carmel and Shaul Markovitch, Comp. Sci., Technion, Israel. A Strategic Metagame Player for General Chess-Like Games, Barney Pell, Comp. Sci., Cambridge University 10:30-11:00am Break 11:00-12:30pm New Frames of Reference II Exploiting the Physics of State-Space Search, Robert Levinson, Comp. Sci., UCSanta Cruz. Panel Discussion/Final Work Session: (60 minutes) Led by Robert Levinson, UC-Santa Cruz and Barney Pell, Nasa-Ames Research Center. (Taxonomizing Future Efforts in Game-Playing Research, How does it relate to goals of AI as a whole? How can collaboration and progress best be furthered? How can it gain more respect as a valid field of study? etc.)