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From: goebel@igd.fhg.de
Subject: EVENT: 1st Eurographics Workshop on Virtual Environments, Barcelona,
Message-ID: <1993Aug26.004116.26219@sparky.sterling.com>
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Crossposted from sci.virtual-worlds


Dear all,

Enclosed please find the final programme of our workshop. You will
receive an invitation to this event in the next week. Please use this
invitation for registration.  Lookig forward to see you in Barcelona

Best wishes

Martin

----------------------------------------------------------
Martin Goebel
Visualization & Simulation Department
Fraunhofer Institute for Computer Graphics (FhG-IGD)
Wilhelminenstr. 7
W-6100 DARMSTADT
Germany

Tel. ++49 6151 155-124
Fax  ++49 6151 155-199
Mail   goebel@igd.fhg.de
----------------------------------------------------------


1st EUROGRAPHICS WORKSHOP on VIRTUAL ENVIRONMENTS

September 7th, 1993, Barcelona, Spain

The workshop is held one day prior to the annual EUROGRAPHICS
conference in Barcelona

This workshop was made possible by support of:

The Office of Naval Research European Office, London
The U.S. Army Research Institute European Coordination Office,
London
The Universitat Politechnica de Catalunya, Barcelona
The Fraunhofer IGD, Darmstadt

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Virtual Environments

...are regarded as a significant step in Man Maschine Communication.
Following non-interactive, command-driven and graphical- interactive
sytems, virtual environments now allow an easy-to- understand
presentation and more intuitive interaction with computer internal
worlds. Simulation, presentation and interaction is required in
realtime.  The integration of visual, auditory and further stimuli are
evidently needed in future man maschine interaction.  The first
generation of peripherals and software systems for building virtual
environments like gloves, helmets and commercial packages are widely
available now. The use of these tools in many applications is now
under evaluation.

Current research in this area is established at various levels of
immersion and interaction - from desktop virtual reality to fully
immersive systems.  Research activities aim to overcome the
limitations and to improve the acceptance of the techniques. New
paradigms in future computer supported communication are already under
development.  Applications, now, are undertaking the first steps by
adapting system prototypes to virtual environments. The accuracy,
usability and effectiveness of this new technology is investigated.

The particular goal of this event is to identify the key research work
and to stimulate application areas to use of Virtual Environment
techniques.

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Workshop Programme

9:00 Welcome Martin Goebel, Danielle Tost


9:10 Invited Paper Steve Bryson
Why Application Development is So Hard - Virtual Reality is a
Research Field!


9:40 1. Paper Session: Applications and Experience

J. Cremer, J. Kearney, M. Bartelme, M. Booth, D. Evans, R. Romano:
Experiment Authoring for Virtual Driving Environments

O. Riedel, J. Eriksson, A. Roessler: Planning of Environments for
Disabled People in Virtual Worlds

P.N. Wilson, N. Foreman: Transfer of Information from Virtual to
Real Space: Implications for People with Physical Disability


10:40 coffee break


11:00 2. Paper Session: Systems for Virtual Environments

A. Murta, A. West, T. Howard, R. Hubbold: Design Issues for
Virtual Reality Systems

P.T. Breen, G. Grinstein: The MITRE Virtual Reality Architecture
and Prototype Applications

P. Astheimer, W. Felger, S. Mller: Virtual Design - a Generic
Virtual Reality System


12:00 lunch


14:30 3. Paper Session: Issues in Man Machine Interaction

K. Boehm, W. John, M. Sokolewicz, H. Wirth: Using the GIVEN++
Toolkit for Systems Engineering with MUSE

M. Slater, A. Steed, M. Usoh: A Naturalistic Method for Navigation
in Immersive Environments"

U. Broeckl-Fox, K. Hartenstein, L. Kettner, O. Nolting, G.
Selinger, B. Weiss, A. Schmitt: Using three dimensional hand-
gesture recognition as a new 3D input device


15:30 coffee break


15:50 4. Paper Session: Techniques and Applications

M. Hemmje, P. Strohmer: Agent Based Modelling of Time and Dynamic
Behaviour of Graphical Objects within Virtual Scenes

T. Fernando, Peter M. Dew, Mingxian Fa, John Maxfield, Dave
Morris: A Shared Virtual Workspace for Constraint-based Solid
Modelling

R.Pares, N. Pares: Virtual Gallery


16:50 Panel Discussion: State of the Art & Future Directions


17:30 Closing and Conclusions

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International Programme Committee:

Frank Basciana (NL)
Massimo Bergamasco (I)
Steve Bryson (US)
Sabine Coquillart (F)
Wolfgang Felger (D)
Roger Hubbold (UK)
Robert Jacobson (US)
Peter van Lieshout (NL)
Jens Neugebauer (D)
Philippe Queau (F)
Lawrence Rosenblum (US)
Jeffrey Shaw (D)
Mel Slater (UK)
Robert Stone (UK)
Danielle Tost (E)
Jose Teixeira (P)
John Vince (UK)



Workshop Chairperson:

Martin Goebel
Fraunhofer Institute for Computer Graphics (IGD)
Wilhelminenstrasse 7
D-64283 Darmstadt
Tel : (+49) 6151 155 124 - Fax : (+49) 6151 155 199
email : goebel@igd.fhg.de


Local Organizer:
Danielle Tost
Universitat Politechnica de Catalunya
Dept de Llaguatges i Sistemes d'Informatics
Seccio d'Informatic Grafica
Av. Diagonal, 647, planta 8, (edifici ETSEIB)
E-08028 Barcelona - Spain
Tel (3) 401 66 67 - Fax: (3) 401 66 00
email: dani@lsi.upc.es


Location:
Universitat Politechnica de Catalunya
Dept de Llaguatges i Sistemes d'Informatics
Seccio d'Informatic Grafica
Av. Diagonal, 647, planta 8, (edifici ETSEIB)
E-08028 Barcelona - Spain

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Registration:


the registration fee is           200 SFR
                                  100 SFR for Eurographics members


as the number of participants is limited to 60, please contact

goebel@igd.fhg.de.

Provide your  name, profession,  address (incl. FAX and EMAIL) and
your interest  in the  workshop. You will receive an invitation if
there are still places available.

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