From sjsmith@cs.umd.edu Mon Jun 27 20:38:34 EDT 1994
Article: 22831 of comp.ai
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From: sjsmith@cs.umd.edu (Stephen Joseph Smith)
Newsgroups: comp.ai
Subject: Re: Bridge game algorithems
Date: 27 Jun 1994 15:16:27 -0400
Organization: Dept. of Computer Science, University of Maryland at College Park
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References: <1994Jun27.155227.12254@wisipc.weizmann.ac.il>
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benny@nurit.weizmann.ac.il (Ben-Ami Bejamin) writes:
> Does anyone have any references for algorithems for a bridge game?
> Anything will be nice.

If anyone has anything on computer bridge that's not on the following list,
please let me know.

I'd be happy to mail anyone our 1993 Fall Symposium paper in uuencode'd
postscript, or after 15 August 1994, our new technical report.

- Stephen

------------------------------------------------------------------------

Berlin, D.  1985.  SPAN: integrating problem solving tactics.  In Proc. 9th
International Joint Conf. Artificial Intelligence (IJCAI-85): 1047--1051.

Frank, I.; Basin, D.; and Bundy, A.  1992.  An adaptation of proof-planning
to declarer play in bridge.  In European Conference on Artificial
Intelligence (ECAI-92).

Gamback, B.; Rayner, M.; and Pell, B.  1990.  An architecture for a
sophisticated mechanical bridge player.  In Beal, D. F. and Levy, D.N.L.,
editors, Heuristic Programming in Artificial Intelligence---The Second
Computer Olympiad.  Ellis Horwood.

Gamback, B.; Rayner, M.; and Pell, B.  1993.  Pragmatic reasoning in bridge.
Tech. Report 299, Computer Laboratory, University of Cambridge.

Khemani, D.  1994.  Planning with thematic actions.  In Proc. Second
Internat. Conf. AI Planning Systems (AIPS-94), Kristian Hammond, ed.  AAAI
Press: Menlo Park, CA.

Smith, S. J. J.  1991.  Game-playing with uncertainty: reasoning techniques.
M.S. scholarly paper, University of Maryland at College Park.

Smith, S. J. J.; Nau, D. S.; and Throop, T.  1992.  A hierarchical approach
to strategic planning with non-cooperating agents under conditions of
uncertainty.  In Proc. First Internat. Conf. AI Planning Systems (AIPS-92).
299--300.

Smith, S. J. J. and Nau, D. S.  1993.  Strategic planning for
imperfect-information games.  In Games: Planning and Learning, Papers from
the 1993 Fall Symposium.  AAAI Press: Menlo Park, CA.  Technical report
FS9302.  Also available as Technical report UOM-3095, Dept. of Computer
Science, University of Maryland at College Park.

Stanier, A.  1975.  Bribip: a bridge bidding program.  In Proc. 4th
International Joint Conf. Artificial Intelligence.